The Origin of Dysfunctional Games

In the year 2020, during a global pandemic that turned the world upside down, a group of misfit developers decided to embrace the chaos. Armed with questionable coding skills and an unhealthy amount of energy drinks, they formed Dysfunctional Games. Their quest: to create video games that reflect the absurdity of existence itself.

Little did they know, their first "game" was actually a virus that made players question reality. But hey, that's just a bug... or is it a feature?

The Party Members

Jamie \

Jamie "BugQueen" Cooper

Class: Owner / Lead Developer

Traits: Turns bugs into features, caffeine addict, meme lord

Skill Tree: Our Values

Representation

Inclusive characters that break stereotypes... and sometimes physics.

Accessibility

Games for everyone, even if they make no sense.

Humor

Laughing at our own failures since day one.

Community

Building a tribe of fellow Dysfunctionals.

Artifacts from the Realm of Dysfunction